AI Insights · Timothy · January 2023
Top 5 High Fantasy Games Performance in Oceania for Q4 2022
An overview of the performance of the top 5 high fantasy games on a unified platform in Oceania during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, high fantasy games continued to captivate audiences in Oceania. Here is a detailed look at the performance of the top 5 high fantasy games on a unified platform, based on data from Sensor Tower.
Clash of Clans from Supercell saw fluctuations in its weekly revenue, peaking at $611K in mid-October and then experiencing a decline, ending the quarter at approximately $281K. Weekly downloads showed a general downward trend, starting at 8.5K in late September and finishing the year at around 10.2K. The game maintained strong active user numbers throughout the quarter, starting at 1.07M and ending at 915K.
Coin Master by Moon Active demonstrated stable weekly revenue, with a notable increase to $406K in late November. Downloads remained steady, averaging around 8K per week, while active users saw a slight drop from 63.4K at the beginning of the quarter to 60.2K by the end of December.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied revenue stream, peaking at $548K at the end of October and then fluctuating, ending the year at $355K. The game’s downloads were relatively low, starting at 7.8K and closing the quarter at 6.5K. Active users remained consistent, with a slight increase from 109K to 111K over the quarter.
Evony by TOP GAMES INC. experienced a steady weekly revenue, fluctuating around $170K, with minor variations. Downloads showed significant growth towards the end of the quarter, rising from 7K in late September to 11K by the end of December. Active user numbers also saw an upward trend, increasing from 25.7K to 29.3K.
RAID: Shadow Legends from Plarium Global Ltd maintained a consistent revenue stream, peaking at $165K in the final week of December. Downloads remained relatively low but stable, averaging around 3K per week. Active users fluctuated slightly but remained around 19K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.